Designer Modeling for Personalized Game Content Creation Tools

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process
through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer’s particular wishes.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE-13) : Workshop on Artificial Intelligence & Game Aesthetics
Number of pages6
PublisherAAAI Press
Publication date2013
Pages11-16
ISBN (Print)978-1-57735-607-3
Publication statusPublished - 2013

Keywords

  • Automated Content Creation
  • Computer-Aided Design
  • Designer Modeling
  • Personalized Interactions
  • Game Development Tools

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