Data Adventures

Gabriella A B Barros, Antonios Liapis, Julian Togelius

Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review

Abstract

This paper outlines a system for generating adventure games
based on open data, and describes a sketch of the system im-
plementation at its current state. The adventure game genre
has been popular for a long time and diers signicantly in
design priorities from game genres which are commonly ad-
dressed in PCG research. In order to create believable and
engaging content, we use data from DBpedia to generate
the game's non-playable characters locations and plot, and
OpenStreetMaps to create the game's levels
Original languageEnglish
Publication date2015
Number of pages4
Publication statusPublished - 2015
EventFDG Workshop on Procedural Content Generation - , United States
Duration: 22 Jun 201525 Sept 2015

Conference

ConferenceFDG Workshop on Procedural Content Generation
Country/TerritoryUnited States
Period22/06/201525/09/2015

Keywords

  • adventure games
  • open data
  • procedural content generation (PCG)
  • DBpedia
  • OpenStreetMaps

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