Abstract
With AI-based voice cloning tools becoming more accessible to designers, we deem it imperative to understand their paralinguistic capabilities, limitations and cultures. Paralinguistics as a feld of study is concerned with how you say something rather than what you say, and new AI-based statistical voice synthesis tools difer signifcantly from previous methods. As such, they require asking novel questions and provoking new thoughts. This paper contributes by analyzing and evaluating various voice cloning platforms by looking at how they describe their own ability to produce three diferent paralinguistic elements: laughter, stuttering and pacing. We focus on text-to-speech and hybrid approaches to voice cloning, and follow up our analyses by attempting to produce these three paralinguistic elements using the voice cloning platform ElevenLabs’ voice synthesis tools. Conclusively, we draw on our results to pose questions for further investigation into what kinds of AI paralinguistic cultures can and should be designed.
Original language | English |
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Title of host publication | Companion Publication of the 2024 ACM Designing Interactive Systems Conference (DIS '24 Companion) |
Publication date | 3 Jun 2024 |
Pages | 249-252 |
DOIs | |
Publication status | Published - 3 Jun 2024 |
Event | Designing Interactive Systems 2024: Why Design? - IT University of Copenhagen, Copenhagen, Denmark Duration: 1 Jul 2024 → 5 Jul 2024 https://dis.acm.org/2024/ |
Conference
Conference | Designing Interactive Systems 2024 |
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Location | IT University of Copenhagen |
Country/Territory | Denmark |
City | Copenhagen |
Period | 01/07/2024 → 05/07/2024 |
Internet address |
Keywords
- AI
- voice cloning
- paralinguistics
- speech synthesis