Critical Game Design Paradigms as Tools for Environmental Action

Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

Abstract

This chapter establishes critical game design together with speculative design and art games as viable avenues for sustainability action and activism. When applied to game making, these approaches aim at creating play experiences that foster reflection either towards the game form and game development or towards society at large. The chapter investigates examples and techniques of critical/speculative design, art games and game activism offering inspiration for addressing complex topics with no right answers. It explains how ambiguity and alienation facilitate subjective interpretations and meaning making and draws on previous similar practices in theatre and film.
Original languageEnglish
Title of host publicationThe Game Needs to Change Towards Sustainable Game Design
EditorsPatrick Prax, Clayton Whittle, Trevin York
Number of pages10
Place of PublicationBoca Raton
PublisherRoutledge
Publication date17 Nov 2025
Edition1
Chapter20
ISBN (Print)9781032836195
ISBN (Electronic)9781003512400
DOIs
Publication statusPublished - 17 Nov 2025

Keywords

  • activism
  • Game Design
  • Alienation (in design)
  • Art games
  • Ambiguity (in design), Art games, Critical games, Critical design, Educational games, Ethical agency, Game design, Molleindustria, Serious games, Speculative design, User-unfriendliness (in design)
  • Critical games
  • Critical design
  • Educational games
  • Ethical agency
  • Molleindustria
  • User-unfriendliness (in design)
  • Speculative design
  • serious games

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