Abstract
This paper attempts to correct common misunderstandings about the correlation between dopamine and pleasure in video games. By extension the paper argues that dopamine is not the cause of pleasure in games and that commonly drawn links between dopamine, games, and addiction are not valid. The paper further presents an auto-ethnographic account of Pokémon GO in order to provide an alternative perspective on why the game was so successful.
Original language | English |
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Publication date | 4 Jul 2017 |
Publication status | Published - 4 Jul 2017 |
Event | Digital Games Research Association Conference 2017 - Swinburn University of Technology, Melbourne, Australia Duration: 2 Jul 2017 → 6 Jul 2017 Conference number: 10 http://digra2017.com/ |
Conference
Conference | Digital Games Research Association Conference 2017 |
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Number | 10 |
Location | Swinburn University of Technology |
Country/Territory | Australia |
City | Melbourne |
Period | 02/07/2017 → 06/07/2017 |
Internet address |
Keywords
- Addiction
- Pokemon Go
- Dopamine