@article{d5be4233417c4a58b563a86176d4169c,
title = "Creative-Rational Tensions in Game Development: A Danish Case Study on Team Collaboration",
abstract = "In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017,76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance {\textquoteleft}creative-rational tensions{\textquoteright} (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.",
keywords = "game development, game design, collaboration, studio studies, game production studies, game design praxeology, case study, ethnography, game development, game design, collaboration, studio studies, game production studies, game design praxeology, case study, ethnography",
author = "Poulsen, {Mark Staun} and Wirman, {Hanna Elina}",
year = "2024",
month = aug,
day = "23",
doi = "10.26503/todigra.v7i1.2184",
language = "English",
volume = "7",
pages = "89--124",
journal = "ToDiGRA",
number = "1",
}