Abstract
The design of an interactive narrative begins with the choice of a type of story. In this paper I examine the potential of three kinds of plot for active user participation: the epic plot, which focuses on the struggle of the individual to survive in a hostile world, the dramatic plot, which deals with the evolution of a network of human relations, and the epistemic plot, which is propelled by the desire to solve a mystery. I distinguish two basic types of immersionludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.
Original language | English |
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Journal | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Pages (from-to) | 189-201 |
Number of pages | 13 |
ISSN | 0001-0782 |
DOIs | |
Publication status | Published - 2015 |
Keywords
- Closure
- Computer games
- Emergent narrative
- Experienced narrative
- Immersion
- Interactive narrative
- Narrative research
- Narrative transport
- Quantifying emergent narrative