Connecting the dots: Quantifying the narrative experience in interactive media

Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni

    Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

    Abstract

    The design of an interactive narrative begins with the choice of a type of story. In this paper I examine the potential of three kinds of plot for active user participation: the epic plot, which focuses on the struggle of the individual to survive in a hostile world, the dramatic plot, which deals with the evolution of a network of human relations, and the epistemic plot, which is propelled by the desire to solve a mystery. I distinguish two basic types of immersionludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.
    Original languageEnglish
    JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Pages (from-to)189-201
    Number of pages13
    ISSN0001-0782
    DOIs
    Publication statusPublished - 2015

    Keywords

    • Closure
    • Computer games
    • Emergent narrative
    • Experienced narrative
    • Immersion
    • Interactive narrative
    • Narrative research
    • Narrative transport
    • Quantifying emergent narrative

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