Conceptualising Teleological Dissonance

Frederik Bakkerud

Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearchpeer-review

Abstract

This study explores the concept of teleological dissonance, describing a semiotic conflict between game-afforded goals and end-game conditions. Drawing on Seraphine’s groundwork (2016), this proposed revision of the notion ”ludonarrative dissonance” – originally coined in an (in)famous blog post by Hocking (2007) – is motivated by a) the latter’s lack of coherence; and b) the latter’s apparent negative connotations. Indeed, the powerful potentials of dissonance should be of great interest to researchers and designers alike – to whom a teleological approach may prove productive.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2020
PublisherDigital Games Research Association (DiGRA)
Publication date2020
Publication statusPublished - 2020

Keywords

  • Ludonarrative dissonance
  • Teleology
  • Ontology
  • Semiotics

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