Computational Composites: Understanding the Materiality of Computational Technology

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesis

    Abstract

    The problematic addressed in the dissertation is generally shaped by a
    sensation that something is amiss within the area of Ubiquitous
    Computing. Ubiquitous Computing as a vision—as a program—sets out
    to challenge the idea of the computer as a desktop computer and to
    explore the potential of the new microprocessors and network
    technologies. However, the understanding of the computer represented
    within this program poses a challenge for the intentions of the program.
    The computer is understood as a multitude of invisible intelligent
    information devices which confines the computer as a tool to solve
    well-defined problems within specified contexts—something that rarely
    exists in practice. Nonetheless, the computer will continue to grow
    more ubiquitous as moore's law still apply and as its components
    become ever cheaper. The question is how, and for what we will use it?
    How will it, for instance, be implemented in design and architecture,
    and in what new directions we will take the technological
    developments? We need a new understanding of the computer to guide
    these developments as none of the previous apply to these new
    conditions and new oppertunities.
    I propose that we begin to understand the computer as a material like
    any other material we would use for design, like wood, aluminum, or
    plastic. That as soon as the computer forms a composition with other
    materials it becomes just as approachable and inspiring as other smart
    materials.
    I present a series of investigations of what this understanding could
    entail in terms of developing new expressional appearances of
    computational technology, new ways of working with it, and new
    technological possibilities. The investigations are carried out in relation
    to, or as part of three experiments with computers and materials
    (PLANKS, Copper Computational Composite, and Telltale). Through the
    investigations, I show how the computer can be understood as a
    material and how it partakes in a new strand of materials whose
    expressions come to be in context. I uncover some of their essential
    material properties and potential expressions. I develop a way of
    working with them in a design process despite their complexity and non
    a priori existence, and finally I argue that these investigations form both
    valid and valuable research results within the context of design
    research.
    Original languageEnglish
    PublisherIT-Universitetet i København
    Publication statusPublished - 2009

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