Abstract
This paper critically analyzes seventeen game classifications. The classifications were chosen on the basis of diversity, ranging from pre-digital classification (e.g. Murray 1952), over game studies classifications (e.g. Elverdam & Aarseth 2007) to classifications of drinking games (e.g. LaBrie et al. 2013). The analysis aims at three goals: The classifications’ internal consistency, the abstraction of classification criteria and the identification of differences in classification across fields and/or time. Especially the abstraction of classification criteria can be used in future endeavors into the topic of game classifications.
| Original language | English |
|---|---|
| Publication date | Jul 2017 |
| Number of pages | 1 |
| Publication status | Published - Jul 2017 |
Keywords
- Game Studies
- Classification
- Ontology
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