Abstract
Automated game design research is usually most concerned with the mechanics and systems of a game, while aesthet- ics and effects are left to a minimum, if they are considered at all. In this project we integrate Squeezer, a tool for gen- erating visual and audio effects (sometimes called juice) for games, with Puck, an automated game designer. The result- ing hybrid system can design games and then generate ap- propriate sets of effects, making it the first automated game design system that directly engages with ‘juiciness’ in design. We support this work with a user study, measuring player re- sponses to games with simple animations, effects automati- cally designed and arranged by Puck, and effects designed and arranged by an expert human designer. We then dissect the engineering challenges presented by integrating the two systems, and the new research questions raised by applying juice through automated game design systems.
Original language | English |
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Title of host publication | Proceedings of The 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment |
Number of pages | 8 |
Volume | 17 |
Publisher | AAAI Press |
Publication date | 11 Oct 2021 |
Edition | 1 |
Pages | 42-49 |
Article number | 10 |
Publication status | Published - 11 Oct 2021 |
Event | The 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment - Online Duration: 11 Oct 2021 → 15 Oct 2021 Conference number: 17th https://sites.google.com/view/aiide2021/home |
Conference
Conference | The 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment |
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Number | 17th |
Location | Online |
Period | 11/10/2021 → 15/10/2021 |
Internet address |
Keywords
- Automated Game Design
- Game Mechanics
- Visual and Audio Effects
- Juiciness
- Human-Computer Interaction