Challenges in Generating Juice Effects For Automatically Designed Games

Mads Johansen, Michael Cook

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Automated game design research is usually most concerned with the mechanics and systems of a game, while aesthet- ics and effects are left to a minimum, if they are considered at all. In this project we integrate Squeezer, a tool for gen- erating visual and audio effects (sometimes called juice) for games, with Puck, an automated game designer. The result- ing hybrid system can design games and then generate ap- propriate sets of effects, making it the first automated game design system that directly engages with ‘juiciness’ in design. We support this work with a user study, measuring player re- sponses to games with simple animations, effects automati- cally designed and arranged by Puck, and effects designed and arranged by an expert human designer. We then dissect the engineering challenges presented by integrating the two systems, and the new research questions raised by applying juice through automated game design systems.
Original languageEnglish
Title of host publicationProceedings of The 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
Number of pages8
Volume17
PublisherAAAI Press
Publication date11 Oct 2021
Edition1
Pages42-49
Article number10
Publication statusPublished - 11 Oct 2021
EventThe 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment - Online
Duration: 11 Oct 202115 Oct 2021
Conference number: 17th
https://sites.google.com/view/aiide2021/home

Conference

ConferenceThe 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
Number17th
LocationOnline
Period11/10/202115/10/2021
Internet address

Keywords

  • Automated Game Design
  • Game Mechanics
  • Visual and Audio Effects
  • Juiciness
  • Human-Computer Interaction

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