Can eye tracking boost usability evaluation of computer games?

Sune Alstrup Johansen, Mie Noergaard, Janus Rau Soerensen

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    Good computer games need to be challenging while at the same time being easy to use. Accordingly, besides struggling with well known challenges for usability work, such as persuasiveness, the computer game industry also faces system-specific challenges, such as identifying methods that can provide data on players' attention during a game. This position paper discusses how eye tracking may address three core challenges faced by computer game producer IO Interactive in their on-going work to ensure games that are fun, usable, and challenging. These challenges are: (1) Persuading game designers about the relevance of usability results, (2) involving game designers in usability work, and (3) identifying methods that provide new data about user behaviour and experience.
    Original languageEnglish
    Title of host publicationCHI 2008 : Evaluating User Experiences in Games
    Publication date2008
    Edition2008
    Publication statusPublished - 2008
    EventConference on Human Factors in Computing Systems, CHI 2008 - Florence, Italy
    Duration: 5 Apr 200810 Apr 2008
    Conference number: 26th
    http://www.chi2008.org/

    Conference

    ConferenceConference on Human Factors in Computing Systems, CHI 2008
    Number26th
    Country/TerritoryItaly
    CityFlorence
    Period05/04/200810/04/2008
    Internet address

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