Abstract
Good computer games need to be challenging while at the same time being easy to use. Accordingly, besides struggling with well known challenges for usability work, such as persuasiveness, the computer game industry also faces system-specific challenges, such as identifying methods that can provide data on players' attention during a game. This position paper discusses how eye tracking may address three core challenges faced by computer game producer IO Interactive in their on-going work to ensure games that are fun, usable, and challenging. These challenges are: (1) Persuading game designers about the relevance of usability results, (2) involving game designers in usability work, and (3) identifying methods that provide new data about user behaviour and experience.
Original language | English |
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Title of host publication | CHI 2008 : Evaluating User Experiences in Games |
Publication date | 2008 |
Edition | 2008 |
Publication status | Published - 2008 |
Event | Conference on Human Factors in Computing Systems, CHI 2008 - Florence, Italy Duration: 5 Apr 2008 → 10 Apr 2008 Conference number: 26th http://www.chi2008.org/ |
Conference
Conference | Conference on Human Factors in Computing Systems, CHI 2008 |
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Number | 26th |
Country/Territory | Italy |
City | Florence |
Period | 05/04/2008 → 10/04/2008 |
Internet address |
Keywords
- Usability Challenges in Game Design
- Eye Tracking in Game Development
- Player Attention Analysis
- Game Usability Methods
- Game Designer Engagement