Abstract
In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014 |
| Number of pages | 2 |
| Publisher | Association for Computing Machinery |
| Publication date | 2014 |
| Pages | 326-327 |
| ISBN (Print) | 978-1-4503-3143-2 |
| DOIs | |
| Publication status | Published - 2014 |
Keywords
- Building Control System
- Virtual-Physical Integration
- Simulation
- Unity 3D
- sMAP (Simple Measurement and Actuation Profile)
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