BUSICO 3D: building simulation and control in unity 3D

Jonathan Fürst, Gabe Fierro, Philippe Bonnet, David E. Culler

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
Original languageEnglish
Title of host publicationProceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014
Number of pages2
PublisherAssociation for Computing Machinery
Publication date2014
Pages326-327
ISBN (Print)978-1-4503-3143-2
DOIs
Publication statusPublished - 2014

Keywords

  • Building Control System
  • Virtual-Physical Integration
  • Simulation
  • Unity 3D
  • sMAP (Simple Measurement and Actuation Profile)

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