Abstract
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.
Original language | English |
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Title of host publication | Blood Bowl: The Next Board Game Challenge for AI |
Number of pages | 2 |
Publisher | Association for Computing Machinery |
Publication date | 2018 |
Publication status | Published - 2018 |
Event | FDG Workshop on Tabletop Games - Malmö, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 http://tabletopgamesworkshop.org/ |
Workshop
Workshop | FDG Workshop on Tabletop Games |
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Country/Territory | Sweden |
City | Malmö |
Period | 07/08/2018 → 10/08/2018 |
Internet address |
Keywords
- Artificial Intelligence
- Board Games
- Reinforcement Learning
- Stochastic Systems
- Game Engine Development