Balanced Civilization Map Generation based on Open Data

Gabriella Barros, Julian Togelius

Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

Abstract

This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
Original languageEnglish
JournalI E E E Transactions on Evolutionary Computation
Pages (from-to)1482 - 1489
Number of pages8
ISSN1089-778X
DOIs
Publication statusPublished - 2015
EventIEEE Congress on Evolutionary Computation - Sendai International center , Sendai, Japan
Duration: 25 May 201528 May 2015
http://www.cec2015.org/

Conference

ConferenceIEEE Congress on Evolutionary Computation
LocationSendai International center
Country/TerritoryJapan
CitySendai
Period25/05/201528/05/2015
Internet address

Keywords

  • Game content generation
  • Open Data integration
  • Balanced Civilization maps
  • Data transformation
  • Player experience optimization

Fingerprint

Dive into the research topics of 'Balanced Civilization Map Generation based on Open Data'. Together they form a unique fingerprint.

Cite this