Abstract
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008) |
| Editors | Michael Mateas, Chris Darken |
| Publisher | AAAI Press |
| Publication date | 2008 |
| ISBN (Print) | 978-1-57735-391-1 |
| ISBN (Electronic) | 978-1-57735-392-8 |
| Publication status | Published - 2008 |
| Externally published | Yes |
| Event | 4th Conference on Artificial Intelligence and Interactive Digital Entertainment - Stanford, United States Duration: 22 Oct 2008 → 24 Oct 2008 Conference number: 4 |
Conference
| Conference | 4th Conference on Artificial Intelligence and Interactive Digital Entertainment |
|---|---|
| Number | 4 |
| Country/Territory | United States |
| City | Stanford |
| Period | 22/10/2008 → 24/10/2008 |
Keywords
- Game Log Summarization
- Visualization Techniques
- Service-Oriented Architecture
- Constraint-Based Camera Control
- Unreal Engine Scripting
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