Automatically Generating Summary Visualizations from Game Logs

Cheong Yun-Gyung, Arnav Jhala, Byung-Chull Bae, R. Michael Young

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.
Original languageEnglish
Title of host publicationProceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)
EditorsMichael Mateas, Chris Darken
PublisherAAAI Press
Publication date2008
ISBN (Print)978-1-57735-391-1
ISBN (Electronic)978-1-57735-392-8
Publication statusPublished - 2008
Externally publishedYes
Event4th Conference on Artificial Intelligence and Interactive Digital Entertainment - Stanford, United States
Duration: 22 Oct 200824 Oct 2008
Conference number: 4

Conference

Conference4th Conference on Artificial Intelligence and Interactive Digital Entertainment
Number4
Country/TerritoryUnited States
CityStanford
Period22/10/200824/10/2008

Keywords

  • Game Log Summarization
  • Visualization Techniques
  • Service-Oriented Architecture
  • Constraint-Based Camera Control
  • Unreal Engine Scripting

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