Automatically Categorizing Procedurally Generated Content for Collecting Games

Sebastian Risi, Joel Lehman, David B D’Ambrosio, Kenneth O Stanley

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Original languageEnglish
Title of host publicationFDG 2014 Workshop Proceedings : Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital Games
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Publication date2014
ISBN (Electronic)978-0-9913982-3-2
Publication statusPublished - 2014
SeriesProceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 9th International Conference on the Foundations of Digital Games (FDG-2014). ACM, New York, NY, USA

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