Abstract
Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate how to translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multi-objective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.
| Original language | English |
|---|---|
| Conference proceedings | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| Pages (from-to) | 361-373 |
| Number of pages | 13 |
| ISSN | 0001-0782 |
| DOIs | |
| Publication status | Published - 2014 |
| Externally published | Yes |
Keywords
- Computer Animation
- Virtual Camera Control
- Dynamic Multi-Objective Optimisation
- Multi-Objective Evolutionary Algorithm
- Virtual Scene Translation
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