Automatic camera control: A dynamic multi-objective perspective

Paolo Burelli, Mike Preuss

Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review


Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate how to translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multi-objective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.
Original languageEnglish
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages (from-to)361-373
Number of pages13
Publication statusPublished - 2014
Externally publishedYes


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