Augmenting Everyday Artefacts to Support Social Interaction Among Senior Peers

Elena Nazzi, Tomas Sokoler

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    Novel technological possibilities emerge when tangible and
    social computing come together. This paper explores the
    potential of such technology when designing for seniors and
    their social interaction. Our research is guided by the concept
    of twitterIDo, which is to make seniors’ everyday activities
    more visible by augmenting everyday artefacts to
    communicate the ongoing activity they are used for. We engaged
    a local community of seniors in a living lab to explore
    the possibilities of twitterIDo in real life situations. This
    paper presents a series of interactive prototypes of everyday
    artefacts and displays designed to start a dialogue with the
    seniors on how twitterIDo-technology may fit into their everyday
    situations. Our findings point out how augmented
    everyday artefacts can make a positive difference when designing
    technology in a domain such the one of seniors’ and
    their social interaction. Presenting our experience we want
    to exemplify and open up new directions for designing t
    Original languageEnglish
    Title of host publicationProceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments
    Place of PublicationNew York, NY, USA
    PublisherAssociation for Computing Machinery
    Publication date2015
    Pages11:1-11:8
    Article number11
    ISBN (Print)978-1-4503-3452-5
    DOIs
    Publication statusPublished - 2015
    EventPETRA 2015: Pervasive Technologies Related to Assistive Environments - Corfu, Greece
    Duration: 1 Jul 20153 Jul 2015
    http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=42471

    Conference

    ConferencePETRA 2015
    Country/TerritoryGreece
    CityCorfu
    Period01/07/201503/07/2015
    Internet address

    Keywords

    • augmented everyday artefacts, everyday activities, seniors, social computing, tangible computing

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