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Artists' Game Mods and the New Public Sphere
Sarah Brin
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Keyphrases
New Public
100%
Game Modding
100%
Public Sphere
100%
United States
50%
Video Games
50%
North America
50%
Gamers
50%
Velvet
50%
American Artist
50%
Contemporary Art
50%
Culture Industry
50%
Mainstream Media
50%
Popular Games
50%
Arts and Humanities
Contemporary
100%
Public sphere
100%
Popular
50%
Tradition
50%
repercussions
50%
Culture Industry
50%
Social Sciences
Culture Industry
100%
Contemporary Art
100%