Abstract
In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be legislated as such. We argue that the term “loot box” and the phenomena it covers are not sufficiently precise for academic use and instead introduce the notion of “random reward mechanisms” (RRMs). We offer a categorization of RRMs, which distinguishes between RRMs that are either “isolated” from real world economies or “embedded” in them. This distinction will be useful in discussions about loot boxes in general, but specifically when it comes to the question of whether or not they represent instances of gambling. We argue that all classes of RRMs have gambling-like features, but that only one class can be considered to be genuine gambling.
Original language | English |
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Title of host publication | DiGRA '18 - Proceedings of the 2018 DiGRA International Conference : The Game is the Message |
Number of pages | 20 |
Publisher | Digital Games Research Association |
Publication date | 2018 |
Publication status | Published - 2018 |
Event | DiGRA 2018: The Game is the Message - University of Turin - Campus Luigi Einaudi, Turin, Italy Duration: 25 Jul 2018 → 28 Jul 2018 http://digra2018.com |
Conference
Conference | DiGRA 2018 |
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Location | University of Turin - Campus Luigi Einaudi |
Country/Territory | Italy |
City | Turin |
Period | 25/07/2018 → 28/07/2018 |
Internet address |
Keywords
- gambling
- random reward mechanisms
- gaming
- addiction
- Internet gaming disorder
- classification
- taxonomy
- loot boxes
- loot crates