Abstract
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has addressed the question of how best to compute ε-Nash equilibria, and for what values of ε a polynomial-time algorithm exists. An ε-well-supported Nash equilibrium (ε-WSNE) has the additional requirement that any strategy that is used with non-zero probability by a player must have payoff at most ε less than a best response. A recent algorithm of Kontogiannis and Spirakis shows how to compute a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new technique that leads to an improvement to the worst-case approximation guarantee.
| Original language | English |
|---|---|
| Journal | Algorithmica |
| Volume | 76 |
| Issue number | 2 |
| Pages (from-to) | 297-319 |
| Number of pages | 23 |
| ISSN | 0178-4617 |
| DOIs | |
| Publication status | Published - 2015 |
Keywords
- Bimatrix games
- Nash equilibria
- Well-supported approximate equilibria
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