AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17% and an AUC of 93.36% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.
Original languageEnglish
Title of host publication2025 IEEE Conference on Games
PublisherIEEE
Publication date2025
DOIs
Publication statusPublished - 2025
EventGames - Instituto Superior Tecnico, Lisbon, Portugal
Duration: 26 Aug 202529 Aug 2025
Conference number: 7
https://cog2025.inesc-id.pt/

Conference

ConferenceGames
Number7
LocationInstituto Superior Tecnico
Country/TerritoryPortugal
CityLisbon
Period26/08/202529/08/2025
Internet address

Keywords

  • Cheat detection
  • Transformer-based model
  • Counter-Strike 2
  • Machine learning
  • Gameplay data

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