Abstract
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17% and an AUC of 93.36% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.
| Original language | English |
|---|---|
| Title of host publication | 2025 IEEE Conference on Games |
| Publisher | IEEE |
| Publication date | 2025 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | Games - Instituto Superior Tecnico, Lisbon, Portugal Duration: 26 Aug 2025 → 29 Aug 2025 Conference number: 7 https://cog2025.inesc-id.pt/ |
Conference
| Conference | Games |
|---|---|
| Number | 7 |
| Location | Instituto Superior Tecnico |
| Country/Territory | Portugal |
| City | Lisbon |
| Period | 26/08/2025 → 29/08/2025 |
| Internet address |
Keywords
- Cheat detection
- Transformer-based model
- Counter-Strike 2
- Machine learning
- Gameplay data
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CS2CD.Counter-Strike_2_Cheat_Detection
Loo, M. M. Z. (Creator), Lužkov, G. (Creator) & Burelli, P. (Supervisor), Hugging Face, 2025
DOI: 10.57967/hf/5315, https://huggingface.co/datasets/CS2CD/CS2CD.Counter-Strike_2_Cheat_Detection
Dataset: Software