Analysing the Relevance of Experience Partitions to the Prediction of Players’ Self-Reports of Affect

Héctor Pérez Martínez, Georgios N. Yannakakis

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    A common practice in modeling affect from physiological signals consists of reducing the signals to a set of statistical features that feed predictors of self-reported emotions. This paper analyses the impact of various time-windows, used for the extraction of physiological features, to the accuracy of affective models of players in a simple 3D game. Results show that the signals recorded in the central part of a short gaming experience contain more relevant information to the prediction of positive affective states than the starting and ending parts while the relevant information to predict anxiety and frustration appear not to be localized in a specific time interval but rather dependent on particular game stimuli.
    Original languageEnglish
    Title of host publicationACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction : Workshop on Emotion in Games (EMO games)
    Number of pages9
    PublisherSpringer
    Publication date2011
    Pages538-546
    ISBN (Print)978-3-642-24570-1
    Publication statusPublished - 2011

    Keywords

    • Affective Computing
    • Physiological Signals
    • Feature Extraction
    • Time-Windows
    • Game-Based Emotion Prediction

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