Abstract
This article proposes a critical review of the literature on procedural rhetoric, from a game design perspective. The goal of the article is to show the limits of procedural rhetorics for the design and analysis of ethics and politics in games. The article suggests that theories of play can be used to solve these theoretical flaws.
Original language | English |
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Journal | Game Studies |
Volume | 11 |
Issue number | 3 |
ISSN | 1604-7982 |
Publication status | Published - 2011 |
Keywords
- Procedural rhetorics
- critical theory
- ethics
- politics
- game design
- game ontology