Abstract
Smart objects are a representation strategy for games and virtual worlds, in which information about object interac- tions is distributed into the ob jects themselves: an ob ject knows how it can be used, what kinds of effects it has, etc. In this work, we describe a prototype that aims to explore so- cial simulation using smart objects. We extend the concept of smart objects to include a model of human behavior with regard to territoriality. To manage complexity in worlds with many such objects we employ a tree structure, which we call an Affordance Tree. The Affordance Tree allows the spatial containment of the affordances in the environment to be hierarchically organized.
Original language | English |
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Title of host publication | Proceedings of the 9th International Conference on the Foundations of Digital Games : FDG 2014 Proceedings |
Number of pages | 2 |
Publisher | Society for the Advancement of the Science of Digital Games |
Publication date | 3 Apr 2014 |
ISBN (Print) | 978-0-9913982-2-5 |
Publication status | Published - 3 Apr 2014 |
Event | The 9th International Conference on the Foundations of Digital Games - Ft. Lauderdale, FL, United States Duration: 3 Apr 2014 → 7 Apr 2014 Conference number: 9 http://www.fdg2014.org/ |
Conference
Conference | The 9th International Conference on the Foundations of Digital Games |
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Number | 9 |
Country/Territory | United States |
City | Ft. Lauderdale, FL, |
Period | 03/04/2014 → 07/04/2014 |
Internet address |
Keywords
- Smart Objects
- Social Simulation
- Human Behavior Modeling
- Territoriality
- Affordance Tree