Abstract
Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted.
| Original language | English |
|---|---|
| Publication date | 4 Jul 2017 |
| Number of pages | 2 |
| Publication status | Published - 4 Jul 2017 |
| Event | Digital Games Research Association Conference 2017 - Swinburn University of Technology, Melbourne, Australia Duration: 2 Jul 2017 → 6 Jul 2017 Conference number: 10 http://digra2017.com/ |
Conference
| Conference | Digital Games Research Association Conference 2017 |
|---|---|
| Number | 10 |
| Location | Swinburn University of Technology |
| Country/Territory | Australia |
| City | Melbourne |
| Period | 02/07/2017 → 06/07/2017 |
| Internet address |
Keywords
- Games
- Meta-games
- self-reflexive games
- Referentiality
- Representation
Fingerprint
Dive into the research topics of 'A game is a game is a game'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver