Abstract
Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted.
Original language | English |
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Publication date | 4 Jul 2017 |
Number of pages | 2 |
Publication status | Published - 4 Jul 2017 |
Event | Digital Games Research Association Conference 2017 - Swinburn University of Technology, Melbourne, Australia Duration: 2 Jul 2017 → 6 Jul 2017 Conference number: 10 http://digra2017.com/ |
Conference
Conference | Digital Games Research Association Conference 2017 |
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Number | 10 |
Location | Swinburn University of Technology |
Country/Territory | Australia |
City | Melbourne |
Period | 02/07/2017 → 06/07/2017 |
Internet address |
Keywords
- Games
- Meta-games
- self-reflexive games
- Referentiality
- Representation