A Design Framework for Reflective Play

Josh Aaron Miller, Kutub Gandhi, Matthew Whitby, Mehmet Kosa, Seth Cooper, Elisa Mekler, Ioanna Iacovides

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    Recent research has begun exploring games as a medium for reflection due to their affordances as interactive systems of challenge.

    However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers.
    This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches:
    Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers.

    Finally, we provide an actionable supplement for practicing game
    developers to apply these concepts to their games.
    Original languageEnglish
    Title of host publicationCHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems
    Number of pages21
    Publication date11 May 2024
    ISBN (Print)9798400703300
    DOIs
    Publication statusPublished - 11 May 2024

    Keywords

    • Games
    • meaningful games
    • reflective informatics
    • reflective game design
    • reflection

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