Project Details
Description
Following the pervasive, global growth of video gaming culture and the games industry, the multi-disciplinary field of game studies has grown exponentially in the last 15 years, with numerous new journals, conferences, university programs and research departments.
However, still lacking at this ‘adolescent’ stage of the field’s development are game-specific methods and theoretical foundations necessary to train researchers and build curricula. In aesthetic games research there is not yet any widely accepted methodology for game analysis, and there has not yet been any large-scale, long-term attempt to produce a theoretical platform that can support and advance the field.
MSG aims to fill this gap by combining fundamental hermeneutic approaches (semiotics, reception theory, reader response, theories of representation, narrative theory) with recent theories of ludic structure (game ontology) into a hermeneutic theory of game meaning, which can be used as a set of tools and concepts for game analysis and criticism. MSG will be a triple first for aesthetic game research: a five-year research program, a hermeneutic theory of games, and a team-based effort to build an interdisciplinary methodology.
The results from MSG will speak to many of the current public concerns and debates about games, such as gamer culture, games’ cultural and artistic status, the representation of minorities, misogyny, violence and even addiction. MSG will demonstrate the strong usefulness of humanistic approaches not only to game studies itself, but also to the 21st century’s most vibrant new cultural sector. It will also provide other aesthetic fields (literary studies, film studies, art history) with theoretical models, critical insights, and a rich empirical material for comparative exploration.
| Short title | Making Sense of Games |
|---|---|
| Acronym | MSG |
| Status | Finished |
| Effective start/end date | 01/11/2016 → 30/04/2022 |
Funding
- European Commission: DKK14,951,473.00
Fingerprint
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Game Analysis Reloaded: Editorial for Game Studies special issue
Jørgensen, I. K. H. & Aarseth, E. J., 21 Apr 2022, Game Studies.Research output: Other contribution › Research
Open Access -
Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body
Houe, N. P. & Blom, J., Sept 2020. 3 p.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
Open AccessFile -
Games as representational artifacts: A media-centered analytical approach to representation in games
Jørgensen, I. K. H., Dec 2020, IT-Universitetet i København. 342 p.Research output: Theses › PhD thesis
Open AccessFile
Press/Media
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Eksperter kritiserer ny diagnose: »Det at spille computerspil skal ikke sidestilles med at tage heroin«
26/06/2018
1 item of Media coverage
Press/Media: Press / Media
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Findes 'teknologiafhængighed'? Amerikansk forsker afliver seks myter
24/06/2018
1 item of Media coverage
Press/Media: Press / Media
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"Firkantet" stykke populærkultur fejrer rundt
19/06/2018
1 item of Media coverage
Press/Media: Press / Media
Activities
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Game Analysis Perspectives
Jørgensen, I. K. H. (Conference Chair), Aarseth, E. (Conference Chair) & Graham, M. H. (Participant)
20 Apr 2022 → 23 Apr 2022Activity: Participating in or organising an event types › Organisation and participation in conference
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Hermeneutics of Games and Play seminar
Jørgensen, I. K. H. (Conference Chair), Aarseth, E. (Conference Chair) & Graham, M. H. (Participant)
19 Apr 2022 → 20 Apr 2022Activity: Participating in or organising an event types › Organisation and participation in workshop, seminar, course
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