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Visual Events
100%
Gaze Input
100%
Resubmission
100%
Pervasive Interaction
100%
Viewport
100%
Mobile Devices
100%
Gaze Tracking
100%
Eye Tracking
100%
Mobile Gaze
100%
First Occurrence
60%
Smooth Pursuit Eye Movements
40%
Slow Phase
40%
Eye Movements
40%
Smartwatch
20%
Visual Media
20%
Wristband
20%
Mobile Unit
20%
Media Objects
20%
Command Input
20%
Wireless Communication
20%
Graphical User Interface
20%
Smooth Pursuit
20%
Clothing
20%
Thermostat
20%
Mobile Eye Tracking
20%
Wired Communication
20%
Engineering
Input System
100%
Provide Feedback
100%
Mobile Unit
50%
Controlled Device
50%
TV
50%