Project Details
Description
The Elite Research Initiative is the unifying brand name for a series of initiatives designed to honour and support the biggest research talents in Danish research
The initiative aims to raise awareness of excellent researchers and their research. In addition, Elite Research highlight the researchers as role models to attract more young students for a career in research, in order to fulfil the ambition to make Denmark one of the leading and most competitive knowledge societies in the world.
The Elite Research Travel Grant is DKK 200,000 and helps very talented PhD students to perform longer-term studies in some of the best research environments in the world. The Ministry of Higher Education and Science annually distributes up to 20 Elite Research travel grants.
The initiative aims to raise awareness of excellent researchers and their research. In addition, Elite Research highlight the researchers as role models to attract more young students for a career in research, in order to fulfil the ambition to make Denmark one of the leading and most competitive knowledge societies in the world.
The Elite Research Travel Grant is DKK 200,000 and helps very talented PhD students to perform longer-term studies in some of the best research environments in the world. The Ministry of Higher Education and Science annually distributes up to 20 Elite Research travel grants.
Layman's description
What does an EliteForsk travel grant mean for your future opportunities?
My ambition is to travel to Asia for e.g. to observe how South Korean companies live up to new transparency requirements regarding the probability of different types of winnings from loot boxes. I will also travel to the Netherlands to investigate whether the legal requirement stemming from the EU's consumer legislation is met, which requires game manufacturers to display prices for in-game purchases in euros and not fictitious currencies (for example, green gems). Finally, I take a closer look at the UK's attempts to influence the gaming industry to self-regulate the industry. The overall experience can have an impact on legislation in the area in Denmark and other EU countries.
My ambition is to travel to Asia for e.g. to observe how South Korean companies live up to new transparency requirements regarding the probability of different types of winnings from loot boxes. I will also travel to the Netherlands to investigate whether the legal requirement stemming from the EU's consumer legislation is met, which requires game manufacturers to display prices for in-game purchases in euros and not fictitious currencies (for example, green gems). Finally, I take a closer look at the UK's attempts to influence the gaming industry to self-regulate the industry. The overall experience can have an impact on legislation in the area in Denmark and other EU countries.
Status | Active |
---|---|
Effective start/end date | 01/01/2024 → 28/02/2025 |
Collaborative partners
- IT University of Copenhagen (lead)
- Leiden University
- Yonsei University
- Manchester Metropolitan University
- University of Nottingham Ningbo
Funding
- Danish Agency for Higher Education and Science: DKK200,000.00
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.