Keyphrases
Kindergarten
76%
Complex Learning
70%
Learning Experience
70%
Affect Dynamics
60%
Playful Learning
50%
Digital Design
50%
Digital Play
50%
Procedural Content Generation
50%
Board Games
50%
Game-based Learning
50%
Puzzle Game
50%
Childrens
50%
Expressed Emotion
50%
Young children
46%
Large Language Models
33%
Boredom
20%
Solution Set
16%
Children's Literature
16%
Narrative Context
16%
Multimodal Data
16%
Language Model
16%
Target Difficulty
16%
Educational Games
16%
Dinner
16%
Adaptation
16%
Difficulty Index
16%
Number of Solutions
16%
Large-scale Projects
16%
Genetic Algorithm
16%
Theories of Cognitive Development
10%
Cognitive Disequilibrium
10%
Complex Learning-tasks
10%
Pedagogue
10%
Emotional Change
10%
Model of Affect
10%
Likelihood Metric
10%
Internal Model
10%
Short Plays
10%
Web Application
10%
University Students
10%
Tutoring System
10%
Learning Objectives
10%
Education Learning
10%
High School Students
10%
Student Engagement
10%
Inconsistency
10%
Early childhood Education
10%
Engaged Learning
10%
Learning Activities
10%
Computer Science
Learning Experiences
100%
Large Language Model
50%
Digital Design
50%
Language Modeling
25%
Educational Game
25%
Genetic Algorithm
25%
Student Engagement
16%
Internal Model
16%
Tutoring System
16%
Secondary Schools
16%