Paolo Burelli
20082024

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  • 2019

    Predicting Customer Lifetime Value in Free-to-Play Games

    Burelli, P., 18 Jun 2019, Data Analytics Applications in Gaming and Entertainment. CRC Press, (Data Analytics Applications).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  • 2016

    Game Cinematography: from Camera Control to Player Emotions

    Burelli, P., 2016, Emotion in Games - Theory and Paxis. Springer, p. 181-195 (Socio-Affective Computing , Vol. 4).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  • Storytelling in serious games

    Kampa, A., Haake, S. & Burelli, P., 2016, Entertainment Computing and Serious Games . Springer, p. 521-539 19 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 9970 LNCS).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

    Open Access