Keyphrases
Squeezers
100%
Game Feel
100%
Juice
62%
Activity Theory
60%
Feudalism
50%
Pome
50%
High-frequency Sound
50%
Information Theory
50%
Design Dimensions
50%
Future of Democracy
50%
Divination
50%
Routinization
50%
Mixed-initiative
50%
Black Skin
50%
Colonizer
50%
Drone
50%
White-collar
50%
Self-killing
50%
Social Fabric
50%
Smartphone
50%
Resident Evil
50%
Procedural Content Generation
50%
Politics
50%
Ethics
50%
Democracy
50%
Video Games
50%
Technology Support
50%
Platform Game
50%
Self-service
50%
Audience Participation
50%
Machine Learning Agents
50%
Language Environment
50%
Game Designer
41%
Twitter Bots
33%
Game Design
32%
Physicality
25%
Traditional Training
25%
Design Space
25%
Non-digital Games
25%
Measurement Analysis
25%
Measuring Model
25%
Platformer Games
25%
Role of Technology
25%
Frantz Fanon
25%
Multiplayer Video Games
25%
Museum Games
25%
Design Intent
25%
Expert Opinion
25%
Urban Games
25%
Model Support
25%
Computer Science
Game Design
100%
videogame
75%
Robot
50%
Design Dimension
50%
Information Theory
50%
Presented Framework
50%
Iteration Time
50%
Data Curation
50%
Fundamental Component
50%
Markov Chain
50%
Learning System
50%
Machine Learning
50%
Learning Agent
50%
usability test
50%
Human-Computer Interaction
25%
Expert Opinion
25%
Theoretical Framework
25%
discrete-time
25%
Starting Point
25%
Game Playing
25%
Design Tool
25%
Artificial Intelligence
21%
Learning Result
7%
Ontology
7%