20022024

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  • 2024

    Personas, Scenarios, Journey Maps, and Storyboards

    Nielsen, L., 16 Aug 2024, User Experience Methods and Tools in Human-Computer Interaction. Stephanidis, C. & Salvendy, G. (eds.). Boca Raton: CRC Press, p. 71 28 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  • 2023

    Organisations as material

    Harre, O. T. & Nielsen, L., 12 Dec 2023, The Materials of Service Design. Blomquist, J., Clatworthy, S. & Holmlid, S. (eds.). Edward Elgar Publishing, p. 95-100 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  • 2017

    "Imagine that ...": How to Activate and Capture Users' Ability to Think Creatively about Future Use

    Nielsen, L., Madsen, S. & Hansen, A. V., May 2017, The Role of Creativity in the Management of Innovation: State of the Art and Future Research Outlook. Brem, A., Puente-Diaz , R. & Agogué, M. (eds.). World Scientific, Vol. 27. p. 271-285

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

    Open Access
  • 2013

    Going Global with Personas

    Nielsen, L., Nielsen, K. S., Billestrup, J. & Stage, J., 2013, Human-Computer Interaction – INTERACT 2013. Springer VS, p. 350-357 (Lecture Notes in Computer Science, Vol. 8120).

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  • 2002

    Scenarios: A Design Tool to Ensure User-narratives

    Nielsen, L., 2002, Learning and narrativity in digital media. Danielsen, O., Nielsen, J. & Holm Sørensen, B. (eds.). København: Samfundslitteratur, p. 165-181 17 p.

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearch