Arts and Humanities
Digital
100%
Esthetics
61%
Avatar
49%
Literature
22%
Epistemology
21%
Defamiliarization
20%
Action
19%
Virtual Reality
18%
Real Life
18%
Narrative
17%
Protagonist
17%
Tradition
17%
parade
17%
Colossus
17%
Stranger
17%
Discourse
16%
Genre
16%
Engagement
16%
Virtual worlds
16%
Comic books
15%
Super-hero
14%
Conceptual
14%
Hybridity
14%
Style
14%
Kane
13%
Spatiality
13%
Hermeneutic Theory
13%
Narrative strategies
13%
Virtual
13%
Legacy
13%
Simulacrum
13%
Carnivalesque
12%
Foreground
11%
Contemporary
11%
Framework
11%
Expression
11%
Case Study
11%
Ecological
11%
Cognitive
11%
Nazi
11%
Othering
10%
Immersion
10%
Tropes
10%
Traits
9%
Hero
9%
Allusion
9%
Philosophy
9%
Poetics
9%
Cognitive Dissonance
8%
Technique
8%
Keyphrases
Digital Games
92%
Computer Games
34%
Comics
28%
Epistemology
21%
Game World
20%
Defamiliarization
19%
Game Space
17%
Digital Comics
17%
Immersive Simulation
17%
Hybridity
17%
Copenhagen
17%
Non-Euclidean
17%
Simulation Game
17%
Alterity
17%
Game Design
17%
Politics
14%
Immersive
14%
Narrative Strategies
13%
Kane's Method
13%
Payne
13%
Article Analysis
11%
Heroism
11%
Spatiality
10%
Superheroes
10%
Othering
10%
Allegory
10%
World-building
10%
Game Studies
10%
Comic Books
10%
Hero
9%
Video Games
9%
Philosophy of Action
8%
Blockchain Games
8%
Structured Interview
8%
Dead Space
8%
Colossus
8%
Gesamtkunstwerk
8%
Interview Study
8%
Hypercomplex
8%
Mga2
8%
Subversive
8%
Clan
8%
Crime Thriller
8%
Luther
8%
Cardboard
8%
Social Sciences
8%
Artistic Innovation
8%
Cognitive Dissonance
8%
Blockchain
8%
Anglophone
8%