Arts & Humanities
Players
100%
Zombies
65%
Spectator
65%
Fiction
62%
Polyphonic
59%
Critical Review
56%
Entertainment
56%
Storytelling
48%
Comprehension Deficits
42%
Spectatorship
40%
Medium Specificity
39%
Storyworld
37%
Cultural Studies
37%
Simulation
34%
Teleology
33%
Video Games
32%
Academic Research
31%
Narratology
31%
New Media
30%
Media Studies
29%
Online Communities
25%
Industry
24%
Novelty
24%
YouTube
21%
Habit
21%
Teaching
15%
Sports
14%
Virtual Environments
14%
Descriptive
14%
Half-life
13%
Aesthetics
13%
Digital Media
13%
Story Structure
13%
Consumerism
12%
Fallout
12%
Gaming
11%
Grammar
11%
Allegory
10%
Tower
10%
Paradigmatics
9%
Iconography
9%
Opponents
9%
Portrayal
9%
Residents
8%
Poverty
8%
Slavery
8%
Ethnic Groups
8%
Evil
8%
Many Worlds
8%
Fictional Worlds
7%
Social Sciences
computer game
67%
WHO
64%
addiction
63%
public health
37%
narrative
36%
gambling
27%
teaching research
27%
ADHD
27%
cultural studies
25%
new media
25%
video
25%
edition
23%
community treatment
22%
habits
22%
evidence
21%
deficit
21%
comprehension
19%
formalization
19%
operationalization
18%
health risk
17%
research focus
16%
mood
16%
industry
14%
diagnostic
14%
literature
14%
Juvenile detention
13%
abuse
12%
human rights
12%
study of economics
11%
inclusion
11%
anxiety
10%
cause
10%
adolescent
10%
research interest
9%
digital media
8%
lack
8%
neurosciences
8%
interaction
8%
discourse analysis
7%
ethnography
7%
resources
7%
finance
7%
psychologist
7%
money
6%
sociology
6%
violence
5%
experience
5%
Medicine & Life Sciences
International Classification of Diseases
78%
Video Games
56%
Public Health
42%
Gravitation
29%
Thinking
25%
Right to Health
24%
Human Rights
22%
Panic
21%
Gambling
21%
Health Resources
19%
Anxiety
18%
Consensus
16%
Child
14%
Population
10%