Keyphrases
Virtual Reality
100%
Immersive Virtual Reality
50%
Human-computer Interaction
30%
User Study
27%
Smartphone
25%
User Interface
25%
Model Prediction
25%
Body Ownership Illusion
25%
Hafnia
25%
Skin Tone
25%
Collective Benefit
25%
COVID-19 Vaccine Hesitancy
25%
Randomized Trial
25%
Community Immunity
25%
Vaccination Intention
25%
Engaging Experience
25%
Benefits of Vaccination
25%
Vaccine Hesitancy
25%
Generative Learning Strategy
25%
Immersive VR
25%
Desktop VR
25%
Quality Model
25%
Human Factors in Computing
25%
Interaction Quality
25%
Widgets
25%
Interaction Science
25%
Changes in Technology
25%
Natural Language Processing
25%
Global Health
25%
Screen Content Image
25%
In the Wild
25%
Meta-analysis
25%
Developing Theory
25%
Pre-registered Replication
25%
Registered Report
25%
Body Attitude
25%
Body Perception
25%
Sense of Body Ownership
17%
Body Ownership
12%
Hand Representation
12%
VR Application
12%
Virtual Reality Exercise
12%
Human Hand
12%
Virtual Hand
12%
Remote Studies
12%
Participant Views
12%
Lab Study
12%
Effective Intervention
12%
Object Size
12%
4-year-olds
12%
Computer Science
Virtual Reality
75%
Best Practice
25%
Immersive Virtual Reality
25%
Field Research
25%
Recruiting Participant
25%
Interaction Quality
25%
Human Computer Interaction
25%
Collected Data
25%
Randomized Trial
25%
Ergonomics
25%
Natural Language Processing
25%
User Interfaces
25%
Interface Designer
10%
Control Structure
5%
Computer Interface
5%
Interface Design
5%
Peripheral Device
5%
Social Context
5%
Keyboard
5%
Physical World
5%
Interaction Designer
5%
Tacit Knowledge
5%
Complex Task
5%