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Play, Culture and AI Section
IT University of Copenhagen
Digital Design
Website
https://itu.dk/Forskning/Institutter/Institut%20for%20Digital%20Design/PLAY%20CULTURE%20AND%20AI
Overview
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Network
Researchers
(25)
Publications
(664)
Prizes
(10)
Activities
(404)
Press/Media
(480)
Research output
Research output per year
2003
2012
2013
2015
2016
2017
2018
2019
2020
2021
2022
2023
195
Article in proceedings
114
Journal article
108
Book chapter
57
Conference abstract for conference
190
More
38
Paper
27
Conference article
17
Conference abstract in proceedings
16
Other contribution
15
Report
12
Net publication - Internet publication
11
Ph.D. thesis
10
Book
9
Editorial
6
Anthology
6
Encyclopedia chapter
4
Poster
3
Comment/debate
3
Interactive production
3
Working paper
2
Review
2
2D/3D (psysical products)
1
Contribution to newspaper - Comment/debate
1
Contribution to newspaper - Feature article
1
Contribution to newspaper - Newspaper article
1
Letter
1
Computer programme
1
Patent
Research output per year
Research output per year
3 results
Publication Year, Title
(descending)
Publication Year, Title
(ascending)
Title
Type
Filter
Working paper
Search results
2022
Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds
Jaquier, N.
,
Rozo, L.
,
Duque, M. G.
,
Borovitsky, V.
&
Asfour, T.
,
2022
.
Research output
:
Working paper
›
Research
Taxonomies
100%
Robotics
71%
Graph structures
19%
Trajectories
11%
Loot Boxes
Xiao, L. Y.
,
21 Apr 2022
, Copenhagen:
ERC-Advanced-Grant project MSG - Making Sense of Games (2016 - 2022, PI Espen Aarseth)
.
Research output
:
Working paper
›
Research
Open Access
File
gambling
100%
purchase
73%
video
62%
mechanics
62%
regulation
47%
2017
Spec Ops: The line between player and spectator in ludic entertainment.
Aarseth, E. J.
,
2017
,
10 p.
Research output
:
Working paper
›
Research
File
Spectator
100%
Entertainment
71%
Players
70%
Spectatorship
62%
Online Communities
39%