Play, Culture and AI Section

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  • 2012

    Towards Player-Driven Procedural Content Generation

    Shaker, N., Yannakakis, G. N. & Togelius, J., 2012, Proceedings of the 9th conference on Computing Frontiers. CF 12. Association for Computing Machinery, p. 237-240 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation

    Asteriadis, S., Shaker, N., Karpouzis, K. & Yannakakis, G. N., 2012, LREC Workshop on Multimodal Corpora for Machine Learning. p. 6-9

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Transformed play: sharing resources for live-action roleplay and reenactment.

    Mortensen, T. E., 23 May 2012, Proceedings of the DREAM Conference. The Transformative Museum. Syddansk Universitetsforlag, p. 238-251

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • 2009

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • 2007

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • 2005

    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

    Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • 2003

    A multi-dimensional typology of games

    Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • A Typology of Mobile Games

    Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
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