Skip to main navigation
Skip to search
Skip to main content
IT-University of Copenhagen Home
Support to ITU faculty
Dansk
English
Home
Organisation
Researchers
Projects
Publications
Datasets
Press/Media
Activities
Prizes
Search by expertise, name or affiliation
Play, Culture, and AI
IT University of Copenhagen
Overview
Fingerprint
Network
Researchers
(32)
Publications
(386)
Datasets
(3)
Prizes
(4)
Activities
(155)
Press/Media
(311)
Projects
(34)
Research output
Research output per year
2016
2017
2018
2020
2021
2022
2023
2024
95
Article in proceedings
84
Journal article
55
Book chapter
22
Paper
130
More
21
Conference article
18
Conference abstract in proceedings
17
Conference abstract for conference
15
Report
13
Net publication - Internet publication
6
Ph.D. thesis
6
Encyclopedia chapter
6
Editorial
4
Anthology
3
Book
3
Review
3
Interactive production
3
Working paper
2
Report chapter
2
Comment/debate
2
Letter
2
Other contribution
1
Poster
1
Contribution to newspaper - Comment/debate
1
Contribution to newspaper - Newspaper article
1
Preprint
Research output per year
Research output per year
3 results
Publication Year, Title
(descending)
Publication Year, Title
(ascending)
Title
Type
Filter
Working paper
Search results
2022
Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds
Jaquier, N., Rozo, L., Duque, M. G., Borovitsky, V. & Asfour, T.,
2022
.
Research output
:
Working paper
›
Research
Robotics
100%
Hierarchical Structure
100%
Whole-body
100%
Body Support
100%
Hyperbolic Manifolds
100%
Loot Boxes
Xiao, L. Y.
,
21 Apr 2022
, Copenhagen:
ERC-Advanced-Grant project MSG - Making Sense of Games (2016 - 2022, PI Espen Aarseth)
.
Research output
:
Working paper
›
Research
Open Access
File
Loot Boxes
100%
Similarities
100%
Video Games
16%
Monetization
16%
Game Mechanics
16%
2017
Spec Ops: The line between player and spectator in ludic entertainment.
Aarseth, E. J.,
2017
,
10 p.
Research output
:
Working paper
›
Research
File
Entertainment
100%
YouTube
50%
Online Communities
50%
Descriptive Model
50%
Space of Possibilities
50%