Organisation profile
Organisation profile
In the digital society and participation section we seek to inquire, intervene and invent in societies that are currently being altered by digital technologies.
We do research within and on participatory design, infrastructuring, social network analysis and digital inequalities. Our research covers a wide area of domains including senior citizens, social housing areas, welfare technologies, digital platforms, mobilities and (mis)information, commoning practices. With our research projects, teaching activities and disseminations of knowledge to partners and society at large, we seek to take part in forming a digital future that is fair and responsible for all.
Fingerprint
Collaborations and top research areas from the last five years
Profiles
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Hans-Joachim Løvind Backe
- Play, Culture, and AI - Associate Professor
- Games Research Group
- Center for Digital Play
Person: VIP
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Pawel Grabarczyk
- Play, Culture, and AI - Associate Professor
- Games Research Group - Head of Research Group
- Center for Computing Education Research
- Center for Digital Play
Person: VIP
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Rune Kristian Lundedal Nielsen
- Play, Culture, and AI - Associate Professor
- Games Research Group
- Center for Digital Play
- Game Lab - Lab Head
- MSc in Games - Head of Programme
Person: VIP
Research output
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Blog - Danish Game Industry Timeline
Poulsen, M. S. & Wirman, H. E., 2 Dec 2025Research output: Other contribution › Net publication - Internet publication › Communication
Open Access -
Danish Game Industry Futures: Anticipations of a “New Heyday”
Poulsen, M. S. & Wirman, H. E., 26 May 2025. 6 p.Research output: Contribution to conference - NOT published in proceeding or journal › Conference abstract for conference › Research › peer-review
Open AccessFile -
Danish Game Industry Timeline
Poulsen, M. S. & Wirman, H. E., 2 Dec 2025Research output: Other contribution › Research
Open AccessFile
Activities
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2019 DiGRA International Conference
Wirman, H. E. (Program Chair)
6 Aug 2019 → 10 Aug 2019Activity: Participating in or organising an event types › Organisation and participation in conference
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Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games
Nielsen, R. K. L. (Speaker) & Grabarczyk, P. (Speaker)
26 Jul 2018Activity: Talk or presentation types › Lecture and oral contribution
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Can 'interactivity' be saved? A terminological triage
Aarseth, E. (Speaker)
18 Mar 2021Activity: Talk or presentation types › Lecture and oral contribution
Press/Media
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Nu skal du ifølge PEGI snart være 16 for at spille EA Sports FC
13/03/2026
1 Media contribution
Press/Media: Press / Media
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Et lille spil har taget verdenen med storm og kan opnå stor triumf
11/12/2025
1 Media contribution
Press/Media: Press / Media
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Projects
- 2 Finished
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EliteForsk Travel Grant
Xiao, L. Y. (PI), Nielsen, R. K. L. (PI), Gauffriau, M. (Admin) & Haar, T. (Admin)
Danish Agency for Higher Education and Science
01/01/2024 → 28/02/2025
Project: Research
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GIFT: Meaningful Personalization of Hybrid Virtual Museum Experiences Through Gifting and Appropriation
Løvlie, A. S. (PI), Sicart, M. A. (CoI), Ryding, K. (CoI), Olesen, A. R. (CoI), Wray, T. (CoI), Ojala, M. (CoI), Mortensen, C. H. (CoI), Waagstein, A. (CoI), Jensen, C. M. M. (CoI), Holdgaard, N. (CoI), Ioannidis, P. (CoI), Brin, S. (CoI) & Pichlmair, M. (CoI)
01/01/2017 → 31/12/2019
Project: Research