Center for Digital Play

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  • 2013

    Ribosomal robots: Evolved designs inspired by protein folding

    Risi, S., Cellucci, D. & Lipson, H., 2013, Proceeding of the fifteenth annual conference on Genetic and evolutionary computation conference: GECCO '13. Association for Computing Machinery, p. 263-270 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels

    Shaker, M., Shaker, N. & Togelius, J., 2013, Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment: AIIDE 2013 - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . AAAI Press, p. 215-216 2 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Sentient Sketchbook: Computer-Assisted Game Level Authoring

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2013, Proceedings of the 8th International Conference on Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, p. 213-220 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Sentient World: Human-Assisted Procedural Cartography: An Experiment in Interactive Sketching and Iterative Refining

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2013, Evolutionary and Biologically Inspired Music, Sound, Art and Design: Second International Conference, EvoMUSART 2013, Vienna, Austria, April 3-5, 2013, Proceedings. Springer, Vol. 7834. p. 180-191 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Shadow Showdown

    Gavin, J., Martin, M. & Cermak-Sassenrath, D., 2013, Proceedings of the 9th ACM Conference on Creativity & Cognition 2013. New York: Association for Computing Machinery, p. 376-377

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Shadow Showdown: Twister in a digital space

    Martin, M., Gavin, J., Cermak-Sassenrath, D., Walker, C. & Kenobi, B., 2013, IE 13. Proceedings of The 9th Australasian Conference on Interactive Entertainment . New York: Association for Computing Machinery, 34

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Shifting Niches for Community Structure Detection

    Grappiolo, C., Togelius, J. & Yannakakis, G. N., 21 Jun 2013, Evolutionary Computation (CEC), 2013 IEEE Congress on . IEEE, p. 111-118 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Single-unit pattern generators for quadruped locomotion

    Morse, G., Risi, S., Snyder, C. R. & Stanley, K. O., 6 Jul 2013, Proceedings of the 15th annual conference on Genetic and evolutionary computation : GECCO '13. Association for Computing Machinery, p. 719-726 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Stress Detection for PTSD via the StartleMart Game

    Holmgård, C., Yannakakis, G., Karstoft, K.-I. & Andersen, H. S., 2013, IEEE 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • The Social Dimension of Collective Storytelling in Skyrim

    Tosca, S. P. & Bienvenido, H. P., 2013, 6th Digital Games Research Association (DiGRA) Conference: DeFragging Game Studies. Digital Games Research Association, 161

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluation

    Shaker, M., Shaker, N. & Togelius, J., 2013, Computation Intelligence in Games (CIG) 2013. IEEE, p. 1-8

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Towards a Generic Method of Evaluating Game Levels

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2013, Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment : AIIDE 13. Association for the Advancement of Artificial Intelligence, p. 30-36 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Transforming Exploratory Creativity with DeLeNoX

    Liapis, A., Martínez, H. P., Togelius, J. & Yannakakis, G. N., 2013, Proceedings of the Fourth International Conference on Computational Creativity. AAAI Press, p. 56-63 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • 2012

    Activity-aware Recommendation for Collaborative Work in Operating Rooms

    Doryab, A., Togelius, J. & Bardram, J. E., 2012, IUI '12 Proceedings of the 2012 ACM international conference on Intelligent User Interfaces . Association for Computing Machinery, p. 301-304

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • A Procedural Procedural Content Generator Generator

    Kerssemakers, M., Tuxen, J., Togelius, J. & Yannakakis, G. N., 2012, CIG 12. Computational Intelligence and Games.. IEEE, p. 335 - 341 8 p. (I E E E Conference on Computational Complexity. Proceedings).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Compositional Procedural Content Generation

    Togelius, J., Justinussen, T. & Hartzen, A., 2012, PCG'12 Proceedings of the The third workshop on Procedural Content Generation in Games . Association for Computing Machinery, 4 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Evolving Card Sets Towards Balancing Dominion

    Mahlmann, T., Togelius, J. & Yannakakis, G. N., 2012, Evolutionary Computation (CEC), 2012 IEEE Congress on. IEEE, p. 1-8

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution

    Shaker, N., Yannakakis, G. N., Togelius, J., Nicolau, M. & O’Neill, M., 2012, Computational Intelligence and Games (CIG), 2012 IEEE Conference on . IEEE, p. 304 - 311

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Game AI revisited

    Yannakakis, G. N., 2012, Proceedings of the Computing Frontiers Conference, CF'12. Association for Computing Machinery, p. 285-292

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Generating game content from open data

    Gustafsson Friberger, M. & Togelius, J., 2012, FDG '12 Proceedings of the International Conference on the Foundations of Digital Games . Association for Computing Machinery, p. 290-291 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Generating Interesting Monopoly Boards from Open Data

    Gustafsson Friberger, M. & Togelius, J., 2012, CIG 2012. Computational Intelligence and Games. IEEE, p. 288 - 295 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Generating Narrative Action Schemas for Suspense

    Giannatos, S., Cheong, Y.-G., Nelson, M. J. & Yannakakis, G. N., 2012, Intelligence Narrative Technologies: Proceedings from the 2012 AIIDE Workshop. AAAI Press

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Limitations of Choice-Based Interactive Evolution for Game Level Design

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2012, Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games: Papers from the 2012 AIIDE Joint Workshop. AAAI Press, 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Modelling Global Pattern Formations for Collaborative Learning Environments

    Grappiolo, C., Cheong, Y.-G., Khaled, R. & Yannakakis, G. N., 4 Jul 2012, Advanced Learning Technologies (ICALT), Proceedings of the International IEEE Confeerence on. IEEE, p. 726-727 2 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • On the Benefits of Divergent Search for Evolved Representations

    Lehman, J., Risi, S. & Stanley, K. O., 2012, Proceedings of the EvoNet2012 Workshop at the Thirteenth International Conference on Artificial Life (ALIFE XIII). 4 p. (Proceedings of the EvoNet 2012 Workshop at ALIFE XIII ).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Patterns and Procedural Content Generation

    Dahlskog, S. & Togelius, J., 2012, DPG '12 Proceedings of the First Workshop on Design Patterns in Games. Association for Computing Machinery

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Politrickery. Brian K. Vaughans Meta-Politik

    Translated title of the contribution: Politrickery. The Meta-Politcs of Brian K. VaughanBacke, H.-J., 2012, Comic und Politik. Packard, S. (ed.). Berlin: Christian A. Bachmann Verlag, p. 443-460

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Resource Systems in Games: An Analytical Approach

    Justinussen, T., Hald Rasmussen, P., Canossa, A. & Togelius, J., 2012, Computational Intelligence and Games (CIG), 2012 IEEE Conference on. IEEE, p. 171-178

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Smart Terrain Causality Chains for Adventure-Game Puzzle Generation

    Dart, I. & Nelson, M. J., 2012, 2012 IEEE Conference on Computational Intelligence and Games. IEEE

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Soviet and American Precursors to the Gamification of Work

    Nelson, M. J., 2012, Proceedings of the 16th International Academic MindTrek Conference. Association for Computing Machinery, p. 23-26

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Spicing up map generation

    Mahlmann, T., Togelius, J. & Yannakakis, G. N., 2012, EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation . Springer, p. 224-233

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Towards Player-Driven Procedural Content Generation

    Shaker, N., Yannakakis, G. N. & Togelius, J., 2012, Proceedings of the 9th conference on Computing Frontiers. CF 12. Association for Computing Machinery, p. 237-240 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation

    Asteriadis, S., Shaker, N., Karpouzis, K. & Yannakakis, G. N., 2012, LREC Workshop on Multimodal Corpora for Machine Learning. p. 6-9

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Transformed play: sharing resources for live-action roleplay and reenactment.

    Mortensen, T. E., 23 May 2012, Proceedings of the DREAM Conference. The Transformative Museum. Syddansk Universitetsforlag, p. 238-251

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • 2009

    Mapping the game landscape: Locating genres using functional classification

    Dahlskog, S., Kamstrup, A. & Aarseth, E. J., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • 2007

    I Fought the Law: Transgressive Play and The Implied Player

    Aarseth, E. J., 2007, DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. Vol. 4. p. 130-133

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • 2005

    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

    Aarseth, E. J., 2005, Entertainment Computing - ICEC 2005. Kishino, F., Kitamura, Y., Kato, H. & Nagata, N. (eds.). Springer, p. 496-506 11 p. (Lecture Notes in Computer Science, Vol. 3711).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • 2003

    A multi-dimensional typology of games

    Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (eds.). p. 48-53 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • A Typology of Mobile Games

    Smedstad, S. M., Sunnanå, L. & Aarseth, E. J., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up (Digital Edition). Copier, M. & Raessens, J. (eds.).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
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