Center for Digital Play

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  • 2015

    Designing for intuitive use for non-human users

    Wirman, H. E. & Jørgensen, I. K. H., 2015, ACE '15: Proceedings of the international conference on Advances in computer entertainment technology. 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Electromagnetic Landscape: In-between Signal, Noise and Environment

    Cermak, D., Okutsu, A. & Hasse, S., 2015, Proceedings of the 21st International Symposium on Electronic Art: ISEA2015. 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Enhancing Divergent Search through Extinction Events

    Lehman, J. & Miikkulainen, R., 2015, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2015): GECCO '15. New York, NY, USA: Association for Computing Machinery, p. 951-958

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Flora Robotica – Mixed Societies of Symbiotic Robot-Plant Bio-Hybrids

    Hamann, H., Wahby, M., Schmickl, T., Zahadat, P., Hofstadler, D., Støy, K., Risi, S., Faina, A., Veenstra, F., Kernbach, S., Kuksin, I., Kernbach, O., Ayers, P. & Wojtaszek, P., 2015, Computational Intelligence, 2015 IEEE Symposium Series on. IEEE, p. 1102-1109 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • General Video Game Evaluation Using Relative Algorithm Performance Profiles

    Nielsen, T., Barros, G., Togelius, J. & Nelson, M., 2015, Applications of Evolutionary Computation: 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings. Springer, p. 369-380 12 p. (Lecture Notes in Computer Science, Vol. 9028).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Interactive evolution of levels for a competitive multiplayer FPS

    Olsted, P. T., Ma, B. & Risi, S., 1 May 2015, Evolutionary Computation (CEC), 2015 IEEE Congress on. IEEE, p. 1527-1534 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Interactively Evolving Compositional Sound Synthesis Networks

    Jónsson, B. Þ., Hoover, A. K. & Risi, S., 2015, Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation: GECCO '15. New York, NY, USA: Association for Computing Machinery, p. 321-328 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Investigating MCTS Modifications in General Video Game Playing

    Frydenberg, F., Andersen, K., Risi, S. & Togelius, J., 2015, Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games. IEEE, p. 107-113

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Loops and Metagames: Understanding Game Design Structures

    Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA..

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • Monte-Carlo Tree Search for Simulated Car Racing

    Fischer, J., Falsted, N., Vielwerth, M., Togelius, J. & Risi, S., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. Association for Computing Machinery, 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • Novelty-driven Particle Swarm Optimization

    Galvao, D., Lehman, J. A. & Urbano, P., 2015, Artificial Evolution: 12th International Conference, Evolution Artificielle, EA 2015, Lyon, France, October 26-28, 2015. Revised Selected Papers. Springer, p. 177-190 14 p. (Lecture Notes in Computer Science, Vol. 9554).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Participatory Republics: Play and the Political

    Sicart, M. A., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • SMUG: Scientific Music Generator

    Scirea, M., A B Barros, G., Togelius, J. & Shaker, N., Jun 2015, Proceedings of the Sixth International Conference on Computational Creativity June 2015. Utah State University Press, p. 204-211

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • Soft-Body Muscles for Evolved Virtual Creatures: The Next Step on a Bio-Mimetic Path to Meaningful Morphological Complexity

    Lessin, D. & Risi, S., 2015, Proceedings of the European Conference on Artificial Life (ECAL) 2015. MIT Press, p. 604–611

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • The Word Game: The ontology of an undefinable object

    Aarseth, E. J. & Calleja, G., 2015, Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Society for the Advancement of the Science of Digital Games, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Open Access
  • Towards generating arcade game rules with VGDL

    Nielsen, T., A B Barros, G., Togelius, J. & Nelson, M., 2015, 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, p. 185 - 192 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • 2014

    Adapting Morphology to Multiple Tasks in Evolved Virtual Creatures

    Lessin, D., Fussell, D. & Miikkulainen, R., 2014, Proceedings of The Fourteenth International Conference on the Synthesis and Simulation of Living Systems (ALIFE 14) 2014. MIT Press, p. 247-254

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay

    Geishauser, T., Cheong, Y.-G. & Nelson, M., 3 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. Society for the Advancement of the Science of Digital Games, 2 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Automatically Categorizing Procedurally Generated Content for Collecting Games

    Risi, S., Lehman, J., D’Ambrosio, D. B. & Stanley, K. O., 2014, FDG 2014 Workshop Proceedings: Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital Games. New York, NY: Association for Computing Machinery, (Proceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 9th International Conference on the Foundations of Digital Games (FDG-2014). ACM, New York, NY, USA).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Challenges for Game Addiction as a Mental Health Diagnosis

    Nielsen, R. K., Aarseth, E. & Poulsen, A., 7 Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. 3 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Characteristics of generatable games

    Togelius, J., Nelson, M. & Liapis, A., 2014, Proceedings of the 5th Workshop on Procedural Content Generation in Games. Association for Computing Machinery, 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Evaluating Musical Foreshadowing of Videogame Narrative Experiences

    Scirea, M., Cheong, Y.-G., Nelson, M. & Bae, B. C., 2014, Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound: AM '14. Association for Computing Machinery, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Generative Agents for Player Decision Modeling in Games

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, 9th International Conference on Foundations of Digital Games. Society for the Advancement of the Science of Digital Games

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Guided Self-organization in Indirectly Encoded and Evolving Topographic Maps

    Risi, S. & Stanley, K. O., 2014, Proceedings of the 2014 Conference on Genetic and Evolutionary Computation. Association for Computing Machinery, p. 713-720 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Linear levels through n-grams

    Dahlskog, S., Togelius, J. & Nelson, M., 2014, Proceedings of the 18th International Academic MindTrek Conference: MindTrek 2014. Association for Computing Machinery, 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Mood Expression in Real-Time Computer Generated Music using Pure Data

    Scirea, M., Nelson, M., Cheong, Y.-G. & Bae, B. C., Aug 2014, Proceedings of the ICMPC-APSCOM 2014 Joint Conference. College of Music, Yonsei University, p. 263-267 5 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Personas versus Clones for Player Decision Modeling

    Holmgård, C., Liapis, A., Togelius, J. & Yannakakis, G., 2014, Entertainment Computing – ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. p. 159-166 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros

    Shaker, N. & Shaker, M., 2014, User Modeling, Adaptation and Personalization: 22nd International Conference, UMAP 2014, Aalborg, Denmark, July 7-11, 2014. Proceedings. Springer, Vol. 8538. p. 423-424 (Lecture Notes in Computer Science).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Trading Control Intelligence for Physical Intelligence: Muscle Drives in Evolved Virtual Creatures

    Lessin, D., Fussell, D. & Miikkulainen, R., 12 Jul 2014, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) 2014: GECCO '14. New York, NY: Association for Computing Machinery, p. 705-712

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • X-COM: UFO Defense vs. XCOM: Enemy Unknown: Using gameplay design patterns to understand game remakes

    Canossa, A., Björk, S. & Nelson, M., 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • 2013

    A Compiler for CPPNs: Transforming Phenotypic Descriptions Into Genotypic Representations

    Risi, S., 2013, 2013 AAAI Fall Symposium Series - How Should Intelligence be Abstracted in AI Research.. 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Adaptive Game Level Creation through Rank-based Interactive Evolution

    Liapis, A., Martínez, H. P., Togelius, J. & Yannakakis, G. N., 2013, Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). IEEE, p. 1-8 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • A Lightweight Story-Comprehension Approach to Game Dialogue

    van Leeuwen, R. P., Cheong, Y.-G. & Nelson, M. J., 2013, GAMNLP 12. Proceedings of the first Workshop on Games and NLP, JapTAL 2012. : In connection with the 8th International Conference on Natural Language Processing. 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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  • Artificial Evolution for the Detection of Group Identities in Complex Artificial Societies

    Grappiolo, C., Togelius, J. & Yannakakis, G. N., 2013, 2013 IEEE Symposium on Artificial Life, Proceedings: ALife 2013. IEEE, p. 126-133 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Audioverdrive: Exploring bidirectional communication between music and gameplay

    Holtar, N. I., Nelson, M. J. & Togelius, J., 2013, Proceedings of the 2013 International Computer Music Conference. International Computer Music Association, 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Automatic Generation and Analysis of Physics-Based Puzzle Games

    Shaker, M., Shaker, N. & Togelius, J., 2013, Computational Intelligence in Games (CIG), 2013 . IEEE

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Competitive coevolution in Ms. Pac-Man

    Borg Cardona, A., Togelius, J. & Nelson, M. J., 2013, Evolutionary Computation (CEC), 2013 IEEE Congress on. IEEE, p. 1403 - 1410

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Decision Making Styles as Deviation from Rational Action. A Super Mario Case Study.

    Holmgård, C., Togelius, J. & Yannakakis, G., 2013, Proceedings of the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013). Palo Alto: AAAI Press, 7 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Designer Modeling for Personalized Game Content Creation Tools

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2013, PROCEEDINGS OF THE NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE-13): Workshop on Artificial Intelligence & Game Aesthetics. AAAI Press, p. 11-16 6 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Design metaphors for procedural content generation in games

    Khaled, R., Nelson, M. J. & Barr, P. J., 2013, Human Factors in Computing Systems. Proceedings of the 2013 ACM SIGCHI Conference on . Association for Computing Machinery, p. 1509-1518 10 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Enhancements to Constrained Novelty Search: Two-Population Novelty Search for Generating Game Content

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2013, GECCO '13 Proceedings of the fifteenth annual conference on Genetic and evolutionary computation conference. Association for Computing Machinery, p. 343-350 8 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Evolving Playable Content for Cut the Rope through a Simulation-Based Approach

    Shaker, M., Shaker, N. & Togelius, J., 2013, Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013): Artificial Intelligence and Interactive Digital Entertainment (AIIDE).. AAAI Press, p. 72-78

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Filtering the W*

    Cermak-Sassenrath, D. & Watkins, C., 2013, Proceedings of the 9th ACM Conference on Creativity & Cognition 2013. New York: Association for Computing Machinery, p. 380-381

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Makin' cake and the meaning in games

    Cermak-Sassenrath, D., 2013, Design and semantics of form and movement (DeSForM) 2013. p. 199-203

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Makin' f*¢&|# cake: The innocent, the vulgar, and the scary

    Cermak-Sassenrath, D., Gavin, J. & Martin, M., 2013, Proceedings of the 9th ACM Conference on Creativity & Cognition 2013. New York: Association for Computing Machinery, p. 374-375

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Making cake, swearing, and the indefinite meaning of media

    Cermak-Sassenrath, D., Martin, M., Gavin, J. & Walker, C., 2013, Proceedings of The 9th Australasian Conference on Interactive Entertainment (IE 2013): Matters of Life and Death. New York: Association for Computing Machinery, 36

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Media filter access

    Cermak-Sassenrath, D., Watkins, C. & Kenobi, B., 2013, Proceedings of The 9th Australasian Conference on Interactive Entertainment (IE 2013): Matters of Life and Death. New York: Association for Computing Machinery, 35

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Open-Ended Behavioral Complexity for Evolved Virtual Creatures

    Lessin, D., Fussell, D. & Miikkulainen, R., 2013, Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) 2013: GECCO '13. Association for Computing Machinery, p. 335-342

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Player Perspectives to Unexplained Agency-Related Incoherence

    Pirtola, M., Cheong, Y.-G. & Nelson, M. J., 2013, Proceedings of the 6th International Conference on Interactive Digital Storytelling. Springer, p. 156-167 12 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  • Refining Game Addiction Questionnairs: Evidence for a natural cut-off point?

    Nielsen, R. K., 17 May 2013, Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013). p. 437-438 2 p.

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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