Engineering & Materials Science
Computer games
98%
Evolutionary algorithms
80%
Chemical engineering
41%
Artificial life
35%
Mechanics
35%
Function evaluation
33%
Encapsulation
30%
Ontology
28%
Machine learning
28%
Brain
28%
Controllers
27%
Entertainment
26%
Robots
25%
Museums
24%
Engines
22%
Experiments
22%
Open Data
21%
Computer simulation
21%
Artificial intelligence
21%
Robotics
20%
Reinforcement learning
19%
Serious games
19%
Industry
19%
Engineering education
19%
Ecology
18%
Students
18%
User experience
17%
Labels
16%
Muscle
16%
Deep learning
15%
Chemical activation
15%
Planning
15%
Earth (planet)
14%
Sirens
14%
Curricula
13%
Ethical aspects
13%
Audiovisual
13%
Knowledge based systems
13%
Chemical analysis
13%
Light absorption
13%
Computer music
13%
Modular robots
12%
Multiobjective optimization
12%
Turing machines
12%
Sports
11%
Supervised learning
11%
Teaching
11%
Semiotics
11%
Inference engines
11%
Neural networks
11%
Copying
11%
Animals
10%
Military operations
10%
Acoustic waves
10%
Crowdsourcing
10%
Testbeds
10%
Cluster analysis
10%
Studios
9%
Demonstrations
9%
Genomics
9%
Lenses
9%
Electric sparks
8%
Crystals
8%
Markov chains
8%
Marketing
8%
Computer programming languages
8%
Process design
7%
Compliance
7%
Gears
7%
Computer vision
7%
Particle swarm optimization (PSO)
7%
Computer aided design
7%
Feedback
7%
Navigation
6%
Automation
6%
Actuators
6%
Pixels
6%
Health
6%
Physics
6%
Cameras
6%
Recurrent neural networks
6%
Sols
6%
Semantics
6%
Cybernetics
5%
Blood
5%
Intelligent robots
5%
Metals
5%
Opacity
5%
Learning algorithms
5%
Skin
5%
Photography
5%
Testing
5%
Commercial off-the-shelf
5%
Data curation
5%
Level control
5%
Arts & Humanities
Players
100%
Video Games
57%
Computer Games
29%
Fiction
26%
New Media
21%
Crime
18%
Art
18%
Avatar
17%
Self-confrontation
15%
Metals
15%
Howard Barker
14%
Communication Design
14%
Discourse
14%
Semiotic Structure
14%
Spectator
14%
Web Log
14%
Dopamine
13%
Digital Media
13%
Political Art
13%
Zombies
12%
Giant
12%
Designer
12%
Hoax
11%
Lynching
11%
Automata
11%
Knitting
11%
Stigma
11%
Cross-disciplinary
11%
Epistemology
11%
Comic Books
10%
Entertainment
10%
Locatives
10%
Literary Canon
10%
Opacity
10%
Sigmund Freud
10%
Storytelling
10%
Cancer
10%
Navigation
10%
Polyphonic
10%
Bride
10%
Copenhagen
10%
Industry
10%
Museum Collections
10%
Monstrous
10%
Pleasure
10%
Critical Review
9%
Demons
9%
Participation
9%
Machine Learning
9%
League
9%
Literary History
8%
Prototype
8%
Anger
8%
Filmmaker
8%
Excess
8%
Argumentation
8%
Psychology
8%
Interactive Installation
7%
Gift
7%
Authenticity
7%
Ministry
7%
Embodiment
7%
Canon
7%
Modeling
7%
Dance
7%
Protagonist
7%
Comprehension Deficits
7%
Contradictory
7%
Meditation
7%
Alan Moore
7%
Spectatorship
7%
Narratology
6%
Medium Specificity
6%
Academic Research
6%
Aesthetics
6%
Storyworld
6%
Cultural Studies
6%
Reception
6%
Blogs
6%
Simulation
6%
Observational Study
6%
Collaborative Learning
6%
End Users
6%
Fallout
5%
Teleology
5%
Film Festivals
5%
Stereotypes
5%
Media Industry
5%
Subjectivity
5%
Footings
5%
Media Studies
5%
Detectives
5%
User-centered Design
5%
Toolkit
5%
Germanophone
5%
Social Sciences
computer game
81%
gambling
72%
experience
21%
reward
20%
addiction
19%
mechanic
17%
China
16%
newspaper
15%
everyday life
15%
discourse
15%
lack
14%
effect of competition
13%
consumer protection
13%
feudalism
13%
industry
12%
operationalization
12%
risk research
12%
Hong Kong
12%
anxiety
12%
digital media
11%
evidence
11%
value judgement
11%
participation
11%
WHO
11%
video
11%
playground
10%
underage
10%
broadcaster
10%
terrorism
10%
stereotype
9%
Belgian
9%
Norway
9%
detention
9%
intrinsic motivation
9%
identity formation
9%
political theory
9%
speculation
9%
erosion
9%
automation
9%
argumentation
9%
civilization
8%
ban
8%
semiotics
8%
regulation
8%
weblog
8%
witness
8%
self-regulation
8%
anger
8%
coherence
8%
narrative
8%
education
8%
republic
8%
interview
7%
genre
7%
money
7%
expenditures
7%
protest
7%
Teaching
7%
event
7%
typology
7%
town
7%
engineering
7%
time
6%
new media
6%
moral philosophy
6%
boredom
6%
death
6%
public health
6%
mental health
6%
Legislative bodies
6%
democracy
5%
paradigm
5%
literature
5%
world economy
5%
mental state
5%
market
5%