Abstract
This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games
Originalsprog | Engelsk |
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Publikationsdato | 2016 |
Antal sider | 16 |
Status | Udgivet - 2016 |
Begivenhed | DiGRA/FDG: The First International Joint Conference of DiGRA and FDG - The School of Arts, Media and Computer Games, Abertay University, Dundee, Storbritannien Varighed: 2 aug. 2016 → 5 aug. 2016 Konferencens nummer: 1 http://www.digra.org/cfp-digrafdg-2016-1st-joint-international-conference-of-digra-and-fdg/ |
Konference
Konference | DiGRA/FDG |
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Nummer | 1 |
Lokation | The School of Arts, Media and Computer Games, Abertay University |
Land/Område | Storbritannien |
By | Dundee |
Periode | 02/08/2016 → 05/08/2016 |
Internetadresse |
Emneord
- game design
- modelling
- simulation
- input
- jumping