You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

Martin Fasterhold, Martin Pichlmair, Christoffer Holmgård

Publikation: Konferencebidrag - EJ publiceret i proceeding eller tidsskriftPaperForskningpeer review

Abstract

This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games
OriginalsprogEngelsk
Publikationsdato2016
Antal sider16
StatusUdgivet - 2016
BegivenhedDiGRA/FDG: The First International Joint Conference of DiGRA and FDG - The School of Arts, Media and Computer Games, Abertay University, Dundee, Storbritannien
Varighed: 2 aug. 20165 aug. 2016
Konferencens nummer: 1
http://www.digra.org/cfp-digrafdg-2016-1st-joint-international-conference-of-digra-and-fdg/

Konference

KonferenceDiGRA/FDG
Nummer1
LokationThe School of Arts, Media and Computer Games, Abertay University
Land/OmrådeStorbritannien
ByDundee
Periode02/08/201605/08/2016
Internetadresse

Emneord

  • game design
  • modelling
  • simulation
  • input
  • jumping

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